KSP MAC MODS INSTALL
Please get in touch or leave a comment if you experience any difficulties and I’ll help out as best I can.Ĭheck out some of my tips to make this process a bit smoother. This includes my recommendation to install these mods manually rather than by using CKAN. With just a little coercing, they’ll give you an incredible visual experience.
I haven’t found the mods listed here to be compatible out-of-the-box, but I’ve listed the steps necessary to get them all working together. KSP can be beautiful just in vanilla – any space nerd is tickled by Jool rising over Laythe – but you can really up the ante with just a handful of mods from the community. Included here is a selection of KSP visual mods with instructions that are hopefully explicit enough for anyone to use. Additional textures, lighting presets, perhaps even model replacements are amongst the sought after additions. Visual mods are often a player’s first foray into the world of modding – not just for KSP, but across the board. Or maybe you just want a different look and feel. See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros.You’re already maxing out KSP’s built-in graphical settings, but you want more. The most essential mods actually tend to not be the part-mods: Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP Kerbal Alarm Clock – Helps you avoid time-warping too much, right past your next maneuver node. Kerbal Engineer Redux – Helps you see each stage's ∆v during construction. Be sure to use a ∆v-map along side this mod. Precise Node – Because precise maneuver nodes matter. Transfer Window Planner – Calculates transfer-windows (porkchop plots) so you can plan planet-to-planet ejection burns.
KSP MAC MODS MOD
Before this mod existed, I was desperate for an in-game porkchop plotter, so when it appeared it was a huge relief. RCS Build Aid – Essential for building balanced orbiters that translate (and thus dock) smoothly.ĭocking Port Alignment Indicator – Self explanatory.ĮDIT: Almost forgot this one, Trajectories – Helps you plot orbits that pass through an atmosphere, which stock-KSP doesn't do properly.
KSP MAC MODS TRIAL
With this addon you can passively land a capsule without engines right at the space center, or plan aerobraking maneuvers without resorting to trial & error.įerram Aerospace Research (FAR) – More realistic aerodynamics. Might be obsolete in KSP 1.0.ĭeadly Reentry – Adds reentry heat, heat shields, and death-by-excessive-GForces. Later, as you accumulate more mods, particularly part-mods, you'll want these to help make it more manageable:Īctive Texture Management – Helps drive down memory usage of textures, which can crash the game if they go unchecked.
KSP MAC MODS FOR MAC
This is merely for Mac and Windows users. Linux users already have 64-bit support so they won't RAM-crash.įilter Extensions – Organizes parts in the build-editor in a sane fashion. This is increasingly essential as you use mods with many more resources.īasically mandatory if you have a lot of part-mods.Īlternate Resource Panel with OlympicARP Icons – Replaces any conceivable resource-name with a pretty icon. Kerbal Attachment System – Winches for building cranes, as well as pipe and strut connections that can be built by astronauts on-site. Essential for ground-bases or transferring fuel without docking ports. ScanSat – Offers remote sensing, which lets you choose better landing sites, as well as interacts with resource mods like Karbonite. Procedural Parts – Lets you make fuel-tanks of various shapes, like rounded cylinders, arbitrary radius/length cylinders, cones, rounded cones, etc. And the texture of each tank can be customized too. I strongly recommend adding JebediahKerman42's texture-pack alongside this mod.
Procedural Farings – Farings are almost mandatory if you use FAR.
This mod will likely become obsolete in KSP 1.0.ī9 Procedural Parts – A more customizable flavor of procedural wing.Īdjustable Landing Gear – Good for getting a wider wheel-base for stability, while still attaching the wheels to the fuselage rather than putting them on wings.